Brink i yükledim , oyun açılıyor oynuyorum fakat herhangi bir yerde hata veriyor.
Hata şu şekilde ;
AllocRenderModel called from a different thread for
'particles/weapons/muzzle flashes/smg heavy'
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 66ms waiting
Spent 599ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 36ms waiting
Spent 526ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 77ms waiting
Spent 712ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 47ms waiting
Spent 583ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 58ms waiting
Spent 562ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 26ms waiting
Spent 574ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 31ms waiting
Spent 602ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 104ms waiting
Spent 776ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 41ms waiting
Spent 579ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 44ms waiting
Spent 551ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 26ms waiting
Spent 623ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 22.61s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.18s
0: 'aqrint_csc' StopCutscene...
0: 'aqsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_5
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_6
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_player
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:44 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'sprinting_reload' set as bind 23
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
14 abilities set
done setting 14 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'aqsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'aqsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'aqsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'aqsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 12
99: Non-cinematic (correct) model for 'aqsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 13
99: Non-cinematic (correct) model for 'aqsint_player' composited (uses id -1, expected id -1), ccfIndex 0
WARNING: game time hitch of 136 ms. game is now lagging behind sound by 136 ms
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not **** material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not **** material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: game time hitch of 55 ms. game is now lagging behind sound by 191 ms
WARNING: game time hitch of 33 ms. game is now lagging behind sound by 224 ms
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
Finished compositing contextId 2 team security (0) cinematic: false
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
play Question
entered
Resetting bot skills...
Bot skills reset
play Question
entered
play Question
entered
Migration other match state 1: 1
Security skill bumped up, Resistance down
Migration other match state 1: 2
Security skill bumped up, Resistance down
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:13
Migration other match state 1: 1
Migration other match state 2: 1
6 mins to go
Security skill bumped up, Resistance down
Migration other match state 2: 2
Migration other match state 5: 2
Migration other match state 1: 2
Migration other match state 2: 1
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:6
Security skill bumped up, Resistance down
WARNING: Clamping linear velocity to 0 on rigid body
Migration other match state 2: 2
Migration other match state 1: 1
Security skill bumped up, Resistance down
Migration other match state 2: 1
4 mins to go
bot class changes (4 mins remain)
Parsed gui 'democharge' in 3 ms
Parsed gui 'democharge' in 2 ms
Parsed gui 'democharge' in 0 ms
Security skill bumped up, Resistance down
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 0...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 1...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 2...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 3...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 4...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 5...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 6...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 7...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 8...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 9...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 10...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 11...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 12...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 13...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 14...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 15...
Cancelled auto chatter 'quickchat/autochatter/detonate_countdown' for local playerWARNING: Thread '': idGameLocal::SetGUIFloat: could not **** float property 'gameHud.weaponChargePercent'
WARNING: Thread '': idGameLocal::SetGUIFloat: could not **** float property 'gameHud.weaponChargePercent'
Security skill bumped up, Resistance down
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/smg_heavy'
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/smg_heavy'
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
falan filan...
Sadece gösterilen dizindeki dosya için değil daha başka dosyalar için de çıkıyor bu hata.Değişiyor hangisinin olduğu.
Dediğim gibi oyunu oynuyorum sonra bu hatayı veriyor.Oyunu baştan yükledim düzelmedi.Oyunun iso dosyasını baştan indirdim yine aynı.
Sistemim;
İntel pentium D 3.00 ghz
2 gb 800 mhz ram
ati hd 5750
Minimum sistem özellikleri:
Intel Core 2 Duo 2.4GHz
2GB RAM
NVIDIA 8800GS / AMD Radeon HD 2900 Pro
Windows XP (SP3)/Vista/Windows 7
8GB boş HDD alanı
ama rahat bir şekilde oynarken veriyor hatayı.herhangibi bir şekilde yardım edebilecek biri var mı?
Hata şu şekilde ;
AllocRenderModel called from a different thread for
'particles/weapons/muzzle flashes/smg heavy'
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 66ms waiting
Spent 599ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 36ms waiting
Spent 526ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 77ms waiting
Spent 712ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 47ms waiting
Spent 583ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 58ms waiting
Spent 562ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 26ms waiting
Spent 574ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 31ms waiting
Spent 602ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 104ms waiting
Spent 776ms total
Finished compositing contextId 17 team security (0) cinematic: false
Spent 41ms waiting
Spent 579ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 44ms waiting
Spent 551ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 26ms waiting
Spent 623ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 22.61s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.18s
0: 'aqrint_csc' StopCutscene...
0: 'aqsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_5
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_6
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_player
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:44 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'sprinting_reload' set as bind 23
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
14 abilities set
done setting 14 local abilities
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'aqsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 9
99: Cinematic (correct) model for 'aqsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 10
99: Cinematic (correct) model for 'aqsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 11
99: Non-cinematic (correct) model for 'aqsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 12
99: Non-cinematic (correct) model for 'aqsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 13
99: Non-cinematic (correct) model for 'aqsint_player' composited (uses id -1, expected id -1), ccfIndex 0
WARNING: game time hitch of 136 ms. game is now lagging behind sound by 136 ms
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not **** material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: RES1000: Missing asset - sdDeclGUITheme: default: Could not **** material 'new_unlock_icon_material'
WARNING: LookupMaterial: 'limbo' material '_default' (alias 'new_unlock_icon_material') used without proper sort
WARNING: game time hitch of 55 ms. game is now lagging behind sound by 191 ms
WARNING: game time hitch of 33 ms. game is now lagging behind sound by 224 ms
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
Finished compositing contextId 2 team security (0) cinematic: false
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
WARNING: Thread '': GetNetVarFloat: 'assault_rifle_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
play Question
entered
Resetting bot skills...
Bot skills reset
play Question
entered
play Question
entered
Migration other match state 1: 1
Security skill bumped up, Resistance down
Migration other match state 1: 2
Security skill bumped up, Resistance down
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:13
Migration other match state 1: 1
Migration other match state 2: 1
6 mins to go
Security skill bumped up, Resistance down
Migration other match state 2: 2
Migration other match state 5: 2
Migration other match state 1: 2
Migration other match state 2: 1
WARNING: Enter_NBG_AvoidaDanger without current danger. BotNum:6
Security skill bumped up, Resistance down
WARNING: Clamping linear velocity to 0 on rigid body
Migration other match state 2: 2
Migration other match state 1: 1
Security skill bumped up, Resistance down
Migration other match state 2: 1
4 mins to go
bot class changes (4 mins remain)
Parsed gui 'democharge' in 3 ms
Parsed gui 'democharge' in 2 ms
Parsed gui 'democharge' in 0 ms
Security skill bumped up, Resistance down
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 0...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 1...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 2...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 3...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 4...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 5...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 6...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 7...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 8...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 9...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 10...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 11...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 12...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 13...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 14...
Interrupting active chat 'quickchat/autochatter/detonate_countdown' for client 15...
Cancelled auto chatter 'quickchat/autochatter/detonate_countdown' for local playerWARNING: Thread '': idGameLocal::SetGUIFloat: could not **** float property 'gameHud.weaponChargePercent'
WARNING: Thread '': idGameLocal::SetGUIFloat: could not **** float property 'gameHud.weaponChargePercent'
Security skill bumped up, Resistance down
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/smg_heavy'
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/smg_heavy'
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
falan filan...
Sadece gösterilen dizindeki dosya için değil daha başka dosyalar için de çıkıyor bu hata.Değişiyor hangisinin olduğu.
Dediğim gibi oyunu oynuyorum sonra bu hatayı veriyor.Oyunu baştan yükledim düzelmedi.Oyunun iso dosyasını baştan indirdim yine aynı.
Sistemim;
İntel pentium D 3.00 ghz
2 gb 800 mhz ram
ati hd 5750
Minimum sistem özellikleri:
Intel Core 2 Duo 2.4GHz
2GB RAM
NVIDIA 8800GS / AMD Radeon HD 2900 Pro
Windows XP (SP3)/Vista/Windows 7
8GB boş HDD alanı
ama rahat bir şekilde oynarken veriyor hatayı.herhangibi bir şekilde yardım edebilecek biri var mı?