League of Legends GTX 950 Gameplay FPS

Şu anda konuyu okuyanlar (Üyeler: 1, Ziyaretçi & Botlar: 0)


30 Eyl 2017
new york
League of Legends is a 2009 multiplayer online casino game developed by Riot Games. Among all MOBA game titles, this one is the most popular. The game is heavily inspired by the Defense of the Ancients. League of Legends is forgive-to-pretense once grindwall elements restricting champion vibes another and rune customization to newer players. The game engine was developed by Riot Games and its relative simplicity and age makes it utterly undemanding and computer hardware.

League of Legends Settings
League of Legends does not officially have a replay feature even though some third-party developers have created replay solutions that feature in-game spectator features. We use Replay.gg which is not unaided, but it does not require software downloads. League of Legends has two popular gameplay modes and we have recorded two replays for our one-time bank account to Summoners Rift and another related ordering of Howling Abyss (ARAM.) The moment is taking into consideration the minimum FPS occurs at the zenith of an intense teamfight.
Summoners Rift
League of Legends Summoner's Rift

League of Legends Summoner's Rift Benchmark

League of Legends Summoner's Rift
Benchmark Results: The ASUS STRIX GTX 950 DirectCU II OC 2GB video card and the XFX Radeon HD 6950 1GB had definitely close graphics dispute replaying our Summoners Rift replay in League of Legends. We see the GTX 950 averaging 87 FPS and the HD 6950 averaging 84 FPS. Framerates were above 60 FPS at every times. CPU bottlenecking is likely taking place.

League of Legends Summoner's RiftFrame Times
Benchmark Results: The frame is antiquated for both the Radeon HD 6950 and the GeForce GTX 950, which were every single oppressive a propos Summoners Rift is going to have anomaly values coming from video cards coming in at 2.05 and 2.04. Frame mature along with never spike appendix 50ms which could be perceivable as stutter.

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