DOOM 3 BFG Edition hata

Bu konuyu okuyanlar

YigidoPasa

Öğrenci
Katılım
28 Kasım 2017
Mesajlar
41
Reaksiyon puanı
5
Puanları
8
Yaş
25
Oyunu açmaya çalıştığımda şu hatayı alıyorum:
QA Timing INIT: 000000ms
D3BFG 1.1400 win-x86 Nov 9 2012 10:38:21
2702 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
1792 MB System Memory
256 MB Video Memory
Winsock Initialized
Found interface: {115B9EE7-DEE2-42DA-85BD-C9BC29283241} RNDIS - 192.168.42.41/255.255.255.0
Found interface: {B3ECAF64-7226-4A58-B305-2B178B769597} Atheros L2 Fast Ethernet 10/100Base-T Denetleyicisi - 0.0.0.0 NULL netmask - skipped
Found interface: {BC3EA619-4367-478C-A7AA-91D52B2294D8} Hamachi Network Interface - 25.62.219.160/255.0.0.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Reading resource CRCs...
Current search path:
F:\Games\DOOM 3 BFG Edition/base
C:\Users\Yiğit\Documents\My Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: ATI Radeon 2100
StateFlags : 0x8000005
DeviceID : PCI\VEN_1002&DEV_796E&SUBSYS_26151019&REV_00
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{638F2F82-5C8F-4B10-98B2-B6D6CA26C3EF}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Genel PnP Monitör
StateFlags : 0x3
DeviceID : MONITOR\STC01FF\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1024
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: ATI Radeon 2100
StateFlags : 0x8000005
DeviceID : PCI\VEN_1002&DEV_796E&SUBSYS_26151019&REV_00
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{638F2F82-5C8F-4B10-98B2-B6D6CA26C3EF}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Genel PnP Monitör
StateFlags : 0x3
DeviceID : MONITOR\STC01FF\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0000
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1024
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 2.1
OpenGL Vendor : ATI Technologies Inc.
OpenGL GLSL : 1.2
...using GL_ARB_multitexture
X..GL_EXT_direct_state_access not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
X..GL_ARB_framebuffer_sRGB not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
X..GL_EXT_depth_bounds_test not found
X..GL_ARB_sync not found
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
X..GL_EXT_timer_query not found
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Hoparlör (High Definition Audio Ayg
2 channels, 44100 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Dijital Ses (S/PDIF) (High Definition Audio Ayge*“r<%
2 channels, 44100 Hz
Front Left and Front Right
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL

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