Valve Hammer Editör Hatası

Bu konuyu okuyanlar

memo0652

Asistan
Katılım
10 Ağu 2014
Mesajlar
253
Reaksiyon puanı
30
Puanları
28
Mapi yaptım. Denemek için çalıştırdım. Cs açılıyor tam map dolarken kapanıyor oyun Acaba sorun nedir ?
Buyrun log dosyaları:

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Valve"


** Executing...
** Command: C:\PROGRA~1\windows\Oyunlar\Maps\zhlt\hlcsg.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\jail_booz" -wadinclude scarty.wad

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\windows\Oyunlar\Maps\zhlt\hlcsg.exe "c:\program files (x86)\valve\cstrike\maps\jail_booz"-wadinclude scarty.wad
Entering c:\program files (x86)\valve\cstrike\maps\jail_booz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[scarty.wad]

8 brushes (totalling 48 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)

Using Wadfile: \program files (x86)\valve\valve\halflife.wad
- Contains 16 used textures, 39.02 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Including Wadfile: \program files (x86)\valve\cstrike\scarty.wad
- Warning: Larger than expected texture (348972 bytes): 'SNOW'
- Warning: Larger than expected texture (348972 bytes): 'SNOWWALL'
- Contains 24 used textures, 58.54 percent of map (439 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\pka.wad
- Contains 1 used texture, 2.44 percent of map (1 textures in wad)

added 6 additional animating textures.
Texture usage is at 1.29 mb (of 4.00 mb MAX)
0.22 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlbsp.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\jail_booz"

hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlbsp.exe "c:\program files (x86)\valve\cstrike\maps\jail_booz"
Arguments: "c:\program files (x86)\valve\cstrike\maps\jail_booz" -low -chart
Error: Can't open c:\program files (x86)\valve\cstrike\maps\jail_booz.b0

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlvis.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\jail_booz"

hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlvis.exe "c:\program files (x86)\valve\cstrike\maps\jail_booz"
Arguments: "c:\program files (x86)\valve\cstrike\maps\jail_booz" -low
>> There was a problem compiling the map.
>> Check the file c:\program files (x86)\valve\cstrike\maps\jail_booz.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlrad.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\jail_booz"

hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1.2\tools\VLUZAC~1\hlrad.exe "c:\program files (x86)\valve\cstrike\maps\jail_booz"
Arguments: "c:\program files (x86)\valve\cstrike\maps\jail_booz" -low
>> There was a problem compiling the map.
>> Check the file c:\program files (x86)\valve\cstrike\maps\jail_booz.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\valve\cstrike\maps\jail_booz.bsp" "C:\Program Files (x86)\Valve\cstrike\maps\jail_booz.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\valve\cstrike\maps\jail_booz.pts" "C:\Program Files (x86)\Valve\cstrike\maps\jail_booz.pts"


** Executing...
** Command: C:\PROGRA~2\Valve\hl.exe
** Parameters: +map "jail_booz" -game cstrike -dev -console +deathmatch 1
 
Üst