Geralt_Of_Rivia
Asistan
- Katılım
- 24 Haziran 2019
- Mesajlar
- 136
- Reaksiyon puanı
- 20
- Puanları
- 18
- Yaş
- 17
LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/UE4game/UE4game.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/UE4game/UE4game.uproject -cook -stage -archive -archivedirectory=C:/Users/koray/OneDrive/Masaüstü/gams -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cm
d.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\UE4game\UE4game.uproject
UATHelper: Packaging (Windows (64-bit)): ERROR: Editor target not found!
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Editor target not found!
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Aldığım hata bu. Bu projeden daha önce çıktı almıştım. Karaktere yeni animasyonlar ve oyuna kapı ekledim ve şu an yeniden paketleme yapamıyorum
.
.
.
.
UATHelper: Cooking (Windows (64-bit)): Running AutomationTool...
UATHelper: Cooking (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/UE4game/UE4game.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/UE4game/UE4game.uproject -cook -skipstage -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -targetplatform=Win64 -ddc=InstalledDerivedDataBackendGraph -utf8
output
UATHelper: Cooking (Windows (64-bit)): Setting up ProjectParams for C:\UE4game\UE4game.uproject
UATHelper: Cooking (Windows (64-bit)): ERROR: Editor target not found!
UATHelper: Cooking (Windows (64-bit)): (see C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Editor target not found!
UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED
cooking yapmaya çalıştığımda aldığım hata
.
.
.
.
.
.
.
.
.
.
.
Arkadaşlar sorunu çözdüm. Benimle aynı sorunu yaşayan varsa proje klasöründeki Intermediate klasörünü kesip(her ihtimale karşı silmemeliyiz) masa üstünde bir klasöre yapıştırıyoruz. Sorun çözüldü
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game-Win64-Shipping.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/UE4game/UE4game.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/UE4game/UE4game.uproject -cook -stage -archive -archivedirectory=C:/Users/koray/OneDrive/Masaüstü/gams -package -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cm
d.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\UE4game\UE4game.uproject
UATHelper: Packaging (Windows (64-bit)): ERROR: Editor target not found!
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Editor target not found!
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
Aldığım hata bu. Bu projeden daha önce çıktı almıştım. Karaktere yeni animasyonlar ve oyuna kapı ekledim ve şu an yeniden paketleme yapamıyorum
Mesaj otomatik birleştirildi:
.
.
.
.
UATHelper: Cooking (Windows (64-bit)): Running AutomationTool...
UATHelper: Cooking (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/UE4game/UE4game.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/UE4game/UE4game.uproject -cook -skipstage -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -targetplatform=Win64 -ddc=InstalledDerivedDataBackendGraph -utf8
output
UATHelper: Cooking (Windows (64-bit)): Setting up ProjectParams for C:\UE4game\UE4game.uproject
UATHelper: Cooking (Windows (64-bit)): ERROR: Editor target not found!
UATHelper: Cooking (Windows (64-bit)): (see C:\Users\koray\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: Editor target not found!
UATHelper: Cooking (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED
cooking yapmaya çalıştığımda aldığım hata
Mesaj otomatik birleştirildi:
.
.
.
.
.
.
.
.
.
.
.
Arkadaşlar sorunu çözdüm. Benimle aynı sorunu yaşayan varsa proje klasöründeki Intermediate klasörünü kesip(her ihtimale karşı silmemeliyiz) masa üstünde bir klasöre yapıştırıyoruz. Sorun çözüldü
Son düzenleme: